If you've been watching my Tumblr or Twitter, you'll see that I've completed Inktober! Woo! Can't wait for next year!
While I've been working very hard, I've failed the physical requirements to stay in the Army.
There's a test every six months to assess a solider's physical fitness. I passed the push ups and sit ups, but I failed the 2 mile run time. Tried to catch up, but I couldn't shave off the minutes on my run in time.
However, I've been great at my job otherwise. My superiors, and everyone else in my company is wishing me well, and giving me support as I transition out of the military.
The next chapter of my life will take me into the video game industry, or else, somewhere that I can get a job in the games industry easily.
Let's do this!
And here was the finished product after a couple of rough sketches. The poster was done with Sharpie on foam-core poster-board. I’m quite proud of how it turned out! :) Again, this guy is from the video game “Overlord”, but he only served as our mascot. No infringement intended, etc.
I did a lot of art when I was in Basic Training. This is some of the concept art I did for my platoon’s End of Cycle poster. Our mascot was that guy from the Overlord video games.
Here's a copy of the entry I made on Tumblr:
Hello all, Sc0r here!
I’ve just opened this Tumblr recently, and I’ve had tons of fun drawing, chatting with other people, and following some pretty great artists! However, as I opened this Tumblr; I had already made the decision to join the Army months in advance. I’ve been working hard to join (losing 20 pounds, getting myself mentally prepared), and now today is the day that I board the bus to Basic Training (Boot Camp). I will leave my laptop behind, but I’m taking my sketchbook, and I’m allowed limited access to my cellphone. So, you’ll see some sketches from my rather horrible cell camera every once in a while! Exciting!
It’s funny. I should be focusing on what’s to come, but I can’t stop thinking of ideas, and reaching for my sketchbook! Not only do I feel pumped to join the Army, but I feel pumped full of inspiration! It’s weird! But once I’m at Fort Jackson, I’ll be focusing all my effort on training and being a good team member. Sketching will be pretty low on my to-do list. I’m making a huge life change, and it’s something I feel that I need to do.
My job in the military will be “Cook”, so, my whole plan is to serve in the military and work on my art!
I’ve got a tough road ahead, but when all is said and done, I’ll be stronger for it.
I hope you guys will support me, and wish me well.
Hey everyone! If you didn't see this on the front page of my website, then let me tell you here: I've got art for saaaale! My piece: "Seasonal Buddy" is up for grabs before the exhibit ends September 28th!
This artwork, along with all my my classmate's works, will be auctioned off at the end of the exhibit, with the art going to the highest bidder. However, you can contact each artist and buy their pieces at their price before the auction begins!
Contact me if you're interested in buying my artwork!
So, with that out of the way, here are the rest of the updates!
Well, as for my future plans: I'm moving out at the end of August and into a new apartment. I will be staying in Lancaster to complete the last two classes I need to get my BFA in Illustration. In the meantime, however, I plan on getting a job at a local studio; or perhaps work for a studio long distance. Being a paid intern would be nice, but working in an actual part time or full time position would be nicer!
Hey everyone! My summer's been great so far, and it's about to get even better!
Firstly, I'd like to let you all know that my exquisite corpse piece "Seasonal Buddy" for "The Four Surreal Seasons" Exhibit at Hershey Gardens (Hershey, PA) is being displayed until September, so if you're in the area go check out the hard work my classmates and I put into our pieces! It's a really cool exhibit.
I've been called back to Harrisburg University to assist in their Summer Game Academy (from June 16th-27th) again, doing the same thing I did last year: tutoring art students. It was a blast to do last year, and this year should be just as fun and educational (for everyone involved)!
Also, I plan on being an "Ambassador" for the artists at this year's ArtsFest, which takes place in State College, PA. Ambassadors go around the festival and stand watch over the artist's booths when they have to go use the bathroom or run an important errand. We're also called up to do other important tasks should the need arise. I've been consistently doing volunteer work there for nearly 8 years now. I may have missed a year or two along the way due to college or other arrangements, but I'm definitely there this year! It's an absolutely wonderful festival celebrating not only State College's artistic culture, but artists from all over the world come to set up their booths and share their art too! So, if you're going to ArtsFest in State College, just look for the guy walking around with an Ambassador's tag and a big curly mustache on his face! :}D
But that's not all: I've been studying the how to wield "Hammer Editor" and Source SDK to create games using the Source Engine! I've only been at it for a couple of weeks, but I'm already hooked! I am planning on making my first game modification for Half Life 2, a very successful FPS made by Valve, by using the software they've provided for game developers everywhere!
I've signed up to a game modification and developer community called ModDB, and I'm hoping my interactions with the various developers and mod authors there will hone my skills. My page on ModDB doesn't have much to it yet, but stay tuned for news about "The Call", a Half Life 2 Mod I'm currently fleshing out concepts and ideas on. "The Call" won't be a very long mod, in comparison to other HL2 mods on ModDB, but this will serve as something I can cut my teeth on before planning anything bigger and better.
For now, there's nothing else to report, so I'll talk to you guys later!
My senior thesis animation "Eating Simulator" has been shown as part of the Senior Show at the Pennsylvania College of Art & Design! It was a blast seeing people's reactions to my thesis, and a lot of people wondered if they could actually play it! Sadly, I had limited time and it is purely an animation study.
My senior thesis was based on FPS (first person perspective) experiences in video games, and how many games these days have you (the player) clicking on objects and interacting with them in an environment to achieve a goal. While an "Eating Simulator" doesn't sound like the most exciting thing to hit the video game world, it was good practice to build a realistic environment and practice first-person camera angles and animation.
You might notice that there isn't actually anything holding onto the objects as they float about, and the biggest reason for that was time. I had about three-four months to pull off this thesis, and the hands were, sadly, cut from production (yikes!).
Among other questions, you might see that there are primarily illustrations in my gallery, and not many 3D animations. Why the sudden switch? Well, video game design and animation are really what I want to get into. Unfortunately, four years ago my college (the Pennsylvania College of Art & Design) didn't have an Animation major. So, I've been training as an Illustrator for the past four years. However, it's just my luck that next year my college is coming out with a new major: Digital Media. This new major covers 3D animation and game design, and teaches students the ins and outs of the video game industry. Juuuust my luck.
I want to make fun video games for people, and to do that I needed to train myself in one of the industry's more valued skill sets: knowing how to operate a 3D modeling and animation program. More specifically, Autodesk Maya, the program I used to create the environment and animate it. If you've been following me, you'll see that my animation final last semester was the first taste of Maya I've ever had. After that, I knew that I could make an animation in the time allotted.
This thesis was tough, but that's what a senior thesis ought to be: a challenge that you grow from.
I hope to do more animation soon, but I think I'll take a few days rest before I jump back into it.
~A. Jarrod Harris
This is from our Animation class, and I have to say I'm proud of it! All-in-all, it took about three weeks to build the environment, and 3 days to animate it all completely. I was learning how to use Maya at a rudimentary level throughout the semester, but with these last two weeks I've been really cramming the stuff into my head and learning everything I could to make this look great.
I hope you enjoy my first taste of Maya! More to come!
Click here to view the full animation on Youtube!